module LocalUpdate, GyverLamp, WebSocket for C6

This commit is contained in:
Mit4el
2024-12-17 21:09:22 +03:00
parent 5e801e7789
commit a844d08ebf
18 changed files with 4199 additions and 33 deletions

View File

@@ -25,6 +25,14 @@
#include "WebSockets.h"
#include "WebSocketsServer.h"
#ifdef ESP32
#if defined __has_include
#if __has_include("soc/wdev_reg.h")
#include "soc/wdev_reg.h"
#endif // __has_include
#endif // defined __has_include
#endif
WebSocketsServerCore::WebSocketsServerCore(const String & origin, const String & protocol) {
_origin = origin;
_protocol = protocol;
@@ -65,6 +73,7 @@ WebSocketsServerCore::~WebSocketsServerCore() {
}
WebSocketsServer::~WebSocketsServer() {
delete _server;
}
/**
@@ -82,9 +91,13 @@ void WebSocketsServerCore::begin(void) {
#ifdef ESP8266
randomSeed(RANDOM_REG32);
#elif defined(ESP32) && defined(WDEV_RND_REG)
randomSeed(REG_READ(WDEV_RND_REG));
#elif defined(ESP32)
#define DR_REG_RNG_BASE 0x3ff75144
randomSeed(READ_PERI_REG(DR_REG_RNG_BASE));
#elif defined(ARDUINO_ARCH_RP2040)
randomSeed(rp2040.hwrand32());
#else
// TODO find better seed
randomSeed(millis());
@@ -400,7 +413,7 @@ bool WebSocketsServerCore::clientIsConnected(uint8_t num) {
return clientIsConnected(client);
}
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
/**
* get an IP for a client
* @param num uint8_t client id
@@ -432,8 +445,16 @@ WSclient_t * WebSocketsServerCore::newClient(WEBSOCKETS_NETWORK_CLASS * TCPclien
for(uint8_t i = 0; i < WEBSOCKETS_SERVER_CLIENT_MAX; i++) {
client = &_clients[i];
// state is not connected or tcp connection is lost
if(!clientIsConnected(client)) {
// look for match to existing socket before creating a new one
if(clientIsConnected(client)) {
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_W5100)
// Check to see if it is the same socket - if so, return it
if(client->tcp->getSocketNumber() == TCPclient->getSocketNumber()) {
return client;
}
#endif
} else {
// state is not connected or tcp connection is lost
client->tcp = TCPclient;
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
@@ -445,7 +466,7 @@ WSclient_t * WebSocketsServerCore::newClient(WEBSOCKETS_NETWORK_CLASS * TCPclien
client->tcp->setTimeout(WEBSOCKETS_TCP_TIMEOUT);
#endif
client->status = WSC_HEADER;
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
#ifndef NODEBUG_WEBSOCKETS
IPAddress ip = client->tcp->remoteIP();
#endif
@@ -527,7 +548,7 @@ void WebSocketsServerCore::dropNativeClient(WSclient_t * client) {
}
if(client->tcp) {
if(client->tcp->connected()) {
#if(WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP8266_ASYNC) && (WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP8266_ASYNC) && (WEBSOCKETS_NETWORK_TYPE != NETWORK_ESP32) && (WEBSOCKETS_NETWORK_TYPE != NETWORK_RP2040)
client->tcp->flush();
#endif
client->tcp->stop();
@@ -546,7 +567,7 @@ void WebSocketsServerCore::dropNativeClient(WSclient_t * client) {
* @param client WSclient_t * ptr to the client struct
*/
void WebSocketsServerCore::clientDisconnect(WSclient_t * client) {
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
if(client->isSSL && client->ssl) {
if(client->ssl->connected()) {
client->ssl->flush();
@@ -620,7 +641,7 @@ WSclient_t * WebSocketsServerCore::handleNewClient(WEBSOCKETS_NETWORK_CLASS * tc
if(!client) {
// no free space to handle client
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
#ifndef NODEBUG_WEBSOCKETS
IPAddress ip = tcpClient->remoteIP();
#endif
@@ -633,6 +654,7 @@ WSclient_t * WebSocketsServerCore::handleNewClient(WEBSOCKETS_NETWORK_CLASS * tc
client = &dummy;
client->tcp = tcpClient;
dropNativeClient(client);
return nullptr;
}
WEBSOCKETS_YIELD();
@@ -644,12 +666,12 @@ WSclient_t * WebSocketsServerCore::handleNewClient(WEBSOCKETS_NETWORK_CLASS * tc
* Handle incoming Connection Request
*/
void WebSocketsServer::handleNewClients(void) {
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
while(_server->hasClient()) {
#endif
// store new connection
WEBSOCKETS_NETWORK_CLASS * tcpClient = new WEBSOCKETS_NETWORK_CLASS(_server->available());
// store new connection
WEBSOCKETS_NETWORK_CLASS * tcpClient = new WEBSOCKETS_NETWORK_CLASS(_server->accept());
if(!tcpClient) {
DEBUG_WEBSOCKETS("[WS-Client] creating Network class failed!");
return;
@@ -657,7 +679,7 @@ void WebSocketsServer::handleNewClients(void) {
handleNewClient(tcpClient);
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
}
#endif
}
@@ -928,7 +950,7 @@ void WebSocketsServer::begin(void) {
void WebSocketsServer::close(void) {
WebSocketsServerCore::close();
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
_server->close();
#elif(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC)
_server->end();

View File

@@ -90,7 +90,7 @@ class WebSocketsServerCore : protected WebSockets {
void enableHeartbeat(uint32_t pingInterval, uint32_t pongTimeout, uint8_t disconnectTimeoutCount);
void disableHeartbeat();
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32)
#if(WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP8266_ASYNC) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_ESP32) || (WEBSOCKETS_NETWORK_TYPE == NETWORK_RP2040)
IPAddress remoteIP(uint8_t num);
#endif
@@ -241,4 +241,4 @@ class WebSocketsServer : public WebSocketsServerCore {
WEBSOCKETS_NETWORK_SERVER_CLASS * _server;
};
#endif /* WEBSOCKETSSERVER_H_ */
#endif /* WEBSOCKETSSERVER_H_ */