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112
include/Class/ScenarioClass.h
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112
include/Class/ScenarioClass.h
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#pragma once
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#include <Arduino.h>
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#include "Cmd.h"
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#include "Global.h"
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class Scenario {
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protected:
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String _scenarioTmp;
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String _condition;
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String _conditionParam;
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String _conditionSign;
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String _conditionValue;
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String _scenBlok;
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String _event;
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String _eventParam;
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String _eventValue;
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public:
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Scenario() : _scenarioTmp{""},
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_condition{""},
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_conditionParam{""},
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_conditionSign{""},
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_conditionValue{""},
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_scenBlok{""},
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_event{""},
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_eventParam{""},
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_eventValue{""} {};
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void load() {
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_scenarioTmp = scenario;
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}
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void calculate1() {
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_scenBlok = selectToMarker(_scenarioTmp, "end\n");
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_condition = selectToMarker(_scenBlok, "\n");
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_conditionParam = selectFromMarkerToMarker(_condition, " ", 0);
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_eventParam = selectToMarker(eventBuf, ",");
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}
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bool isIncommingEventInScenario() {
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bool ret = false;
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if (_conditionParam == _eventParam) {
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ret = true;
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}
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return ret;
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}
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void calculate2() {
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_scenarioTmp += "\n";
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_scenarioTmp.replace("\r\n", "\n");
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_scenarioTmp.replace("\r", "\n");
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_conditionSign = selectFromMarkerToMarker(_condition, " ", 1);
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_conditionValue = selectFromMarkerToMarker(_condition, " ", 2);
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if (!isDigitStr(_conditionValue)) _conditionValue = jsonReadStr(configLiveJson, _conditionValue);
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_eventValue = jsonReadStr(configLiveJson, _conditionParam);
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}
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void delOneScenBlock() {
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_scenarioTmp = deleteBeforeDelimiter(_scenarioTmp, "end\n");
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}
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void delOneEvent() {
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eventBuf = deleteBeforeDelimiter(eventBuf, ",");
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}
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bool isConditionSatisfied() {
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boolean flag = false;
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if (_conditionSign == "=") {
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flag = _eventValue == _conditionValue;
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} else if (_conditionSign == "!=") {
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flag = _eventValue != _conditionValue;
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} else if (_conditionSign == "<") {
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flag = _eventValue.toInt() < _conditionValue.toInt();
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} else if (_conditionSign == ">") {
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flag = _eventValue.toInt() > _conditionValue.toInt();
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} else if (_conditionSign == ">=") {
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flag = _eventValue.toInt() >= _conditionValue.toInt();
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} else if (_conditionSign == "<=") {
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flag = _eventValue.toInt() <= _conditionValue.toInt();
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}
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if (flag) Serial.println("[I] Scenario event: " + _condition);
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return flag;
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}
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void loop() {
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if (!this->isScenarioEnabled()) {
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return;
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}
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this->load(); //после этого мы получили все сценарии
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while (_scenarioTmp.length() > 1) {
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this->calculate1();
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if (this->isIncommingEventInScenario()) { //если вошедшее событие есть в сценарии
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this->calculate2();
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if (this->isConditionSatisfied()) { //если вошедшее событие выполняет условие сценария
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_scenBlok = deleteBeforeDelimiter(_scenBlok, "\n");
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//Serial.println(" [>] Making: " + _scenBlok);
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spaceExecute(_scenBlok);
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}
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}
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this->delOneScenBlock(); //удалим использованный блок
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}
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this->delOneEvent();
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}
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bool isScenarioEnabled() {
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return jsonReadBool(configSetupJson, "scen") && eventBuf != "";
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}
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};
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extern Scenario* myScenario;
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